Combat & Build Lab
Live combat simulator, defense mitigation & dual-build comparison
Attacker Telemetry & Deltas
Build A vs Build BHero Skills & Real Damage Matrix
Post-mitigation damage values calculated against (accounting for Armor, Resists & Penetration)
Basic Attack
Combat Rotation & Time-to-Kill (TTK)
Evaluates sequential hit cadence, dynamic item passives (DHS % HP, Endless True Dmg, BoD <50%), and parallel build execution against .
No actions in combat timeline yet.
Click "+ Add to Timeline" on any skill or basic attack above, or click the Quick Add buttons.
Mobile Legends Damage Formulas & Theorycrafting FAQ
Verified mathematical models powering this damage simulator and tournament telemetry.
1. Damage Mitigation Formula
Damage reduction is computed as:
Damage Taken = Raw Damage × (120 / (120 + Effective Def))
At 120 defense, 50% of incoming damage is mitigated; at 240 defense, ~66.7% is mitigated.
2. Penetration Priority Order
When dealing damage, penetration resolves in the following mathematical order: 1. % Penetration (e.g. Malefic Roar) 2. Flat Penetration (e.g. Hunter Strike) Effective defense can be reduced to negative values (capped at -60), amplifying total damage.
3. True Damage & Shields
True damage completely ignores the target's physical and magic defense ratings, dealing 100% value directly to shields and HP. It cannot be reduced by defense passives unless explicitly stated.
MLBB Analytics Hub
Season 35 Competitive Telemetry
Competitive & Meta
Tactical Tools
Armory & Systems
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